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02

The map, grouped by what the work actually is.

No percentages, no radar charts. Each lane is a real area of work with the tools it actually uses and the builds that prove it.

LanguagesC# · Kotlin · PHP · Node.js / JavaScript · Python · GDScript · C

  • Application development

    Desktop tools built with C# and .NET, using WPF for UI and Dapper for data access. Fully offline architecture, no accounts or sync.

    • C# / .NET
    • WPF
    • Dapper
    • SQLite
  • Android

    Android apps in Kotlin with Jetpack Compose, Hilt for dependency injection and Firebase/Firestore for backend services. Foreground services, MVVM and MVI patterns.

    • Kotlin
    • Jetpack Compose
    • Hilt
    • Firebase
    • Firestore
    • Room
  • Game development

    Games built in Godot with GDScript: social strategy, card-game duels, custom game-logic systems. Code-driven UI, placeholder asset pipelines, custom save and economy systems.

    • Godot
    • GDScript
    • Game systems
    • UI
    • Gameplay logic
  • Systems & Linux

    Linux systems tooling on Arch: Python scripts reading from /proc and /sys, protocol-level network clients, Wine compatibility layer, MinGW cross-compilation. Terminal-driven interfaces.

    • Arch Linux
    • Bash
    • Git
    • Wine
    • Networking
    • System tooling
  • AI & local tooling

    Local LLM inference with Ollama and GGUF models: custom Modelfile templates, Jinja debugging, Docker-based setups, mmap-based binary patching experiments. Claude Code as a daily driver.

    • Ollama
    • GGUF models
    • Claude Code
    • Local inference workflows
  • Modding & reverse engineering

    Stardew Valley SMAPI mods: reflection into private APIs, quote-aware argument parsing, Serbian localization pipelines. XNB texture workflows and save-file repair.

    • SMAPI
    • XNB workflows
    • Reflection
    • Save repair
    • Binary investigation
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