02
The map, grouped by what the work actually is.
No percentages, no radar charts. Each lane is a real area of work with the tools it actually uses and the builds that prove it.
LanguagesC# · Kotlin · PHP · Node.js / JavaScript · Python · GDScript · C
Application development
Desktop tools built with C# and .NET, using WPF for UI and Dapper for data access. Fully offline architecture, no accounts or sync.
- C# / .NET
- WPF
- Dapper
- SQLite
Android
Android apps in Kotlin with Jetpack Compose, Hilt for dependency injection and Firebase/Firestore for backend services. Foreground services, MVVM and MVI patterns.
- Kotlin
- Jetpack Compose
- Hilt
- Firebase
- Firestore
- Room
Game development
Games built in Godot with GDScript: social strategy, card-game duels, custom game-logic systems. Code-driven UI, placeholder asset pipelines, custom save and economy systems.
- Godot
- GDScript
- Game systems
- UI
- Gameplay logic
Systems & Linux
Linux systems tooling on Arch: Python scripts reading from /proc and /sys, protocol-level network clients, Wine compatibility layer, MinGW cross-compilation. Terminal-driven interfaces.
- Arch Linux
- Bash
- Git
- Wine
- Networking
- System tooling
AI & local tooling
Local LLM inference with Ollama and GGUF models: custom Modelfile templates, Jinja debugging, Docker-based setups, mmap-based binary patching experiments. Claude Code as a daily driver.
- Ollama
- GGUF models
- Claude Code
- Local inference workflows
Modding & reverse engineering
Stardew Valley SMAPI mods: reflection into private APIs, quote-aware argument parsing, Serbian localization pipelines. XNB texture workflows and save-file repair.
- SMAPI
- XNB workflows
- Reflection
- Save repair
- Binary investigation