b+a
Builds & archive: the schematic wall.
Every project in one place, drawn as schematics instead of screenshots. These are honest representations of how each build works, not captures of running software; the real interfaces live in the repos and on the machines they run on.
fig. 01 · role selection: in-game capture
fig. 02 · The Cut at COUNT 29: in-game capture
fig. 03 · dice-expression evaluation, parse sketch (representation)
fig. 04 · focus session, foreground-service lifecycle sketch (representation)
fig. 05 · habit streak grid, recomposition sketch (representation)
fig. 06 · rule tokens → notation evaluation sketch (representation)
fig. 12 · watch list with text/{visual} monitoring modes (representation)
fig. 07 · main screen of the app
fig. 10 · active-tab region diff with alarm (representation)
fig. 09 · the CalmWeb settings panel (captured)
fig. 08 · debt state machine sketch (representation)
fig. 09 · the terminal client driving the RakSAMP backend: live capture
fig. 08 · running SMAPI commands from the in-game chat box
fig. 09 · sampling CPU, memory and disk to a JSON-lines log
fig. 10 · counting severity levels and lifting out error lines
fig. 11 · polling endpoints and logging each check as one JSON line
Want to see actual running software? ANTE ZERO is playable in the browser, and the open-source projects link their repositories directly from each case study.





